Modern Firearms

Category:
weapon (ranged)
Description:
Weapon Type: Damage: Range (Yards): Clip: Str: Size: Cost: Special:
Pistol, Pocket +1 15/30/60 10+1 1 1 ••
Pistol, Light +2 20/40/80 17+1 2 1 ••
Pistol, Heavy +3 30/60/120 7+1 3 1 ••
Pistol, Very Heavy +4 35/70/140 7+1 4 1 •••
Revolver, Pocket +1 15/30/60 8 1 1 ••
Revolver, Light +2 20/40/80 6 2 1 ••
Revolver, Heavy +3 30/60/120 6 3 1 ••
Revolver, Very Heavy +4 35/70/140 5 4 1 •••
SMG, Machine Pistol* +2 20/40/80 17+1 2 1 •••
SMG, Small* +2 25/50/100 30+1 2 1 •••
SMG, Large* +3 50/100/200 30+1 2 2 •••
SMG, Heavy* +4 60/120/240 30+1 3 2 •••
Rifle, Assault* +4 150/300/600 30+1 2 3 •••
Rifle, Battle* +5 180/360/720 20+1 3 3 •••
Rifle, Hunting +5 200/400/800 5+1 3 3 ••
Rifle, Sniper +5 250/500/1000 5+1 3 3 ••••
Rifle, Heavy Sniper +6 275/550/1100 5+1 4 3 ••••
Rifle, Anti-Material +6*** 300/600/1200 10+1 4 4 •••• AP 3, Recoil
Shotgun, Sawn Off +4*** 20/40/80 2 2 3 ••
Shotgun, Whippit +4*** 20/40/80 4+1 3 3 ••
Shotgun, Hunting +4*** 30/60/120 6+1 3 3 ••
Shotgun, Combat +4*** 25/50/100 10+1 3 3 •••
Shotgun, Assault* +4*** 25/50/100 10+1 4 3 •••
Crossbow, Pistol** +1 20/40/80 1 2 2 ••
Crossbow, Pneumatic** +2 30/60/120 2 2 1 •••
Crossbow, Compound** +3 40/80/160 1 3 3 •••
Slingshot, Wrist Rocket +0 15/30/60 1 2 1 2 Handed
Size: All ranged weapons with a size of 2 or greater require 2 hands,
if used 1 handed the strength requirement increases by 1.
* Weapon is capable of autofire (see pg. 160)
** Pistol crossbows require 2 turns to reload.
Pneumatic Crossbows require 2 turns to reload.
Compound Crossbows require 3 turns to reload.
* 9 again rule
Recoil: Anti-Material Rifles are so powerful that anyone not properly braced and with insufficient Strength to use them risks taking 1 die of bashing damage.
Bio:

Modern Firearms

The Chronicle of Ashes Fitt