The Chronicle of Ashes
Movement of the Mind
(See Vampire The Masquerade pg. 181 for details of Movement of the Mind.)
This path gives the thaumaturge the ability to move objects telekinetically through the mystic power of blood. At higher levels, even flight is possible (but be careful who sees you…). Objects under the character’s control may be manipulated as if she held them – they may be lifted, spun, juggled or even “thrown” though creating enough force to inflict actual damage requires mastery of the fourth level or greater. Some thaumaturges skilled in this path even use it to guard their havens, animating swords, axes and other weapons to ward off intruders.
This path may frighten and disconcert onlookers. Many people are quite put off when pages of a book turn by themselves!
System: The number of successes indicates the duration of the thaumaturge’s control over the object (or subject). Each success allows one turn of manipulation, though the Kindred may attempt to maintain control after this time by making a new roll (she need no spend additional blood to maintain control). If the roll is successful, control is maintained. If a thaumaturge loses or relaxes control over an object and later manipulates it again, her player must spend another blood point, as a new attempt is made.
If this power is used to manipulate a living being, the subject may attempt to resist. In this case the thaumaturge’s roll is resisted with a roll of Strength + Brawl each turn the control is exercised.
Individual power levels are not provided for this path – consult the chart below to see how much weight a thaumaturge may control. Once a Kindred reaches Level Three, she may levitate herself and “fly” at approximately running speed, no matter how much she weighs, though the weight restrictions apply if she manipulates other objects or subjects. Once a Kindred achieves Level Four, she may “throw” objects with a Strength equal to her level of mastery by substituting the normal attack roll of Dexterity + Athletics for Resolve + Occult.
Cost: 1 Vitae
Dice Pool: Resolve + Occult + Movement of the Mind – level of power being attempted
Dramatic Failure: The character loses a dot of Willpower as the magic takes a toll on her mind.
Failure: The effect does not happen, and the Vitae point is still spent.
Success: The effect happens as described in the text.
Exceptional Success: Extra successes are their own reward.
• One pound
•• Twenty pounds
••• Two hundred pounds
•••• Five hundred pounds
••••• One thousand pounds