The Path of Blood

The Path of Blood can be found on pp. 178-180 of Vampire: The Masquerade.

• A Taste of Blood
With a taste of the subject’s blood, the vampire learns the following information: Whether the subject is vampire, what clan and bloodline he belongs to (within the thaumaturge’s experience — if he’s never encountered the clan before, the information he gains is “new clan”), the subject’s Blood Potency, and whether the subject has committed diablerie in the last month.
Cost: 1 Vitae
Action: Instant

•• Blood Rage
The thaumaturge must touch the target (this action is considered reflexive; see Touching an Opponent on p. 157 of the World of Darkness Rulebook) before using this power.
Cost: 1 Vitae
Dice Pool: Resolve + Occult + The Path of Blood – 2
Action: Instant
Roll Results:
Dramatic Failure: The character loses a dot of Willpower as the magic takes a toll on her mind.
Failure: The effect does not happen, and the Vitae point is still spent.
Success: The character can force the character to expend one point of Vitae per success, and may exceed the usual limits imposed by Blood Potency. The thaumaturge can force the target to spend Vitae on anything he could normally spend it on, including Physical Augmentation and counterfeiting life. Each success also imposes a –1 penalty on the target’s roll to resist frenzy for the rest of the scene.
Exceptional Success: Extra successes are their own reward.

••• Blood of Potency
Cost: 1 Vitae
Dice Pool: Resolve + Occult + The Path of Blood – 3
Action: Instant
Roll Results:
Dramatic Failure: The character loses a dot of Willpower as the magic takes a toll on her mind.
Failure: The effect does not happen, and the Vitae point is still spent.
Success: The character raises his effective Blood Potency by one for one hour. Additional successes can be used to raise Blood Potency or to increase the duration by one hour: two successes on the roll can raise the character’s Blood Potency by one for two hours or by two for one hour (the first success in each category is “free,” provided the Thaumaturgy roll succeeds). Increasing Blood Potency increases the vampire’s Vitae pool and adds to resistance rolls for certain powers. It may also increase the amount of Vitae the character can expend in a turn. Finally, the character responds to other vampires differently with regards to the Predator’s Taint, based on his new effective Blood Potency. When the power wears off, any Vitae in addition to the character’s normal pool is lost.
Exceptional Success: Extra successes are their own reward.

•••• Theft of Vitae
Cost: 1 Vitae
Dice Pool: Resolve + Occult + The Path of Blood – 4 – Target’s Defense
Action: Instant
Roll Results:
Dramatic Failure: The character loses a dot of Willpower as the magic takes a toll on her mind.
Failure: The effect does not happen, and the Vitae point is still spent.
Success: Each success drains one point of Vitae from any visible target within 50 feet of the vampire. The blood erupts from the target’s mouth and nose and flies toward the vampire, who absorbs it into his hand or mouth. Used on a vampire, this can create a Vinculum.
Exceptional Success: Extra successes are their own reward.

••••• Cauldron of Blood
This power requires that the vampire touch the target (see p. 157 of the World of Darkness Rulebook). The touch is a reflexive action.
Cost: 1 Vitae
Dice Pool: Resolve + Occult + The Path of Blood – 5 – Target’s Stamina
Action: Instant
Roll Results:
Dramatic Failure: The character loses a dot of Willpower as the magic takes a toll on her mind.
Failure: The effect does not happen, and the Vitae point is still spent.
Success: The character then boils one point of blood per success on the roll. Mortals have all Health boxes filled with lethal damage, and 1 box per success is upgraded to aggravated damage. Vampires simply suffer successes as aggravated damage.
Exceptional Success: Mortals are instantly killed.

The Path of Blood

The Chronicle of Ashes Fitt